Video game sound effect list with ElevenLabs SFX prompts
Plan every sound effect in your game: an asset table by category and priority, durations, loops and variations, plus a ready-to-use ElevenLabs sound effect prompt for each one. Designed for ChatGPT, Claude, Gemini and ElevenLabs. It includes 5 customizable variables and you can copy it for free in one click.
Intermediate · Audio · Pending editorial review
Prompt
Act as a video game sound designer. Create the complete sound effect list for my game and a prompt to generate each one with ElevenLabs sound effects.
Game details:
- Genre and visual style: {{game}}
- Setting: {{setting}}
- Main mechanics and events: {{mechanics}}
- Platform: {{platform}}
- Sound style: {{style}}
Deliverables:
1. Asset table: ID, file name (e.g. sfx_player_jump_01), triggering event, category (UI, player, enemies, environment, rewards), priority (must-have, nice-to-have), approximate length, loop?, number of variations.
2. For each effect, a short, concrete prompt (material, action, size, space, character) consistent with {{style}}. State whether it should be generated as a loop.
3. Mix hierarchy: which sounds must always cut through (damage warnings, rewards) and which sit in the background.
4. Tips to avoid listener fatigue: pitch variations, rotating takes and sounds worth shortening.
5. A minimum list for a first playable prototype (15 effects max).
Constraints:
- No names of real games, films or brands in the prompts.
- Keep effects short: most one-shot sounds under 2 seconds.
- If the mechanics are unclear, ask me before completing the table.
Format: the main table first, then the numbered prompts with their IDs.How to use it
- Describe the mechanics with concrete verbs (jump, collect, open chest, take damage).
- Generate each effect in the ElevenLabs sound effects tool with its prompt and download several takes to get variations.
- Name the files according to the table so they import neatly into your engine.
- Test the sounds in-game and adjust volume and length according to the mix hierarchy.
Usage example
Game: 2D platformer with a watercolor look · Setting: enchanted forest · Mechanics: jump, double jump, collect seeds, exploding enemies · Platform: mobile · Style: soft cartoon.
Sample output
Description of the generated audio (what you would hear), not a recording.
Pack structure (prototype)
| ID / file | Duration | What you hear |
|---|---|---|
| sfx_player_jump_01 | 0.3 s | soft cartoon "boing" with a puff of air, mid pitch |
| sfx_player_doublejump_01 | 0.4 s | same jump, higher, with a small chime sparkle |
| sfx_pickup_seed_01 | 0.2 s | bright wood-and-glass "plink", 3 pitch variations |
| sfx_chest_open_01 | 1.2 s | old wood creak and hinge, ending in a short magical chord |
| sfx_player_damage_01 | 0.5 s | padded thump and a falling note, always above the mix |
| sfx_enemy_explode_01 | 0.8 s | a "poof" of smoke and leaves, no harsh boom |
| amb_forest_ruins_loop | 30 s (loop) | distant birds, breeze through leaves, a faint magical hum |
Prompt example
"Soft cartoon jump: gentle spring boing and a short puff of air, warm tone, no reverb, 0.3 seconds."
Mix
Damage and rewards always cut through; the forest ambience sits low in the background. Seed pickups rotate three takes so they don't wear out the ear on mobile speakers…
Key facts
- Category
- Audio & voice · Sound effects
- Output type
- Audio
- Level
- Intermediate
- Designed for
- ChatGPT, Claude, Gemini and ElevenLabs
- Verified in
- Pending editorial verification
- Variables
- Genre and visual style, Setting, Mechanics and events, Platform and Sound style
- Language
- English
- Price
- Free, no sign-up
- Updated
- Nov 7, 2026
Frequently asked questions
What makes a good sound effect prompt?
Concrete detail: the material (wood, metal, glass), the action (snap, scrape, thud), the size and the space it happens in (small room, open field). Vague words like “cool sound” give unpredictable results.
Can I use these sounds in a commercial game?
It depends on your ElevenLabs plan; check the current commercial-use terms before shipping the game.
How many variations does each effect need?
For frequently repeated sounds (footsteps, shots, hits), 3 to 5 takes; for one-off effects (opening a menu), one is enough.
What is this prompt for?
Plan every sound effect in your game: an asset table by category and priority, durations, loops and variations, plus a ready-to-use ElevenLabs sound effect prompt for each one.
Which AI tools does it work with?
It is designed for ChatGPT, Claude, Gemini and ElevenLabs. We have not verified it in these tools yet, so results may vary between them.
How do I customize the prompt?
Click “Customize” and fill in the variables (Genre and visual style, Setting, Mechanics and events, Platform and Sound style). The text updates instantly and you can then copy it in one click. Values are stored only in your browser.
Do I need experience to use it?
It is intermediate: it helps to know the topic so you can provide good context and review the result critically.
Is this prompt free?
Yes. Every HomeCasa Prompts prompt is free, with no sign-up or subscription. You can also use them in professional projects.
Can I trust the AI output?
Treat it as a high-quality draft: always check data, figures and important claims before publishing or making decisions.